

Anvil AAS v1 – USA vs RUS, 5 CP’s, 350/350 tickets, 1x helicopter per team, Mid Day lighting.Once the Australian faction’s optimizations and standardizations are complete, they will be featured on Anvil and Lashkar Valley, adding to the variety of other maps and factions in Squad’s vast catalog. Note: the map was originally developed by Midnight Interactive for the Australian faction, and although the Australian faction isn’t ready for release quite yet, we didn’t want to hold up the release of this brand new battlefield any longer. This map is based in Afghanistan, featuring a unique canyon environment with villages and farms in the valley and rocky desert terrain above. We look forward to hearing your feedback, and we’ll see you on the battlefield! System & Gameplay Updates Keen eyes will also notice that the gameplay layers for Anvil have been tweaked and rebalanced since its original showcase, as well as the MEA faction being added to some map layers – as it did not exist when the map was first showcased. With Anvil, we have begun working with the entirely new lighting features the team has been developing to reflect future style changes across all maps in a later update. Other work has been focused on heavily increasing cover and concealment on the plateaus for infantry, while at the same time adding a handful of minor POI’s throughout the map to cover empty areas between major POI’s. We have also improved routing of infantry movement within most major POIs. Anvil was originally developed by Midnight Interactive for the Australian faction, and although the Australian faction isn’t ready for release quite yet, we didn’t want to hold up the release of this brand new battlefield any longer while our team gave the faction some finishing touches.Ī large chunk of our development time on Anvil was spent bringing the map in line with the newer visual standard we are trying to accomplish for future Squad maps, while also increasing accessibility for infantry units moving between the plateau and the canyon basin.Īs a quality of life improvement, we have also added more road access on the plateau to promote better vehicle movement, while these updated road networks also hint at future locations for possible additional POIs. Most importantly though, with V2.11 we have a new piece of content arriving, with the map Anvil.

#ANVIL NEXT LIGHTING UPDATE#
Here at Squad HQ, our team has been taking on feedback since our last update regarding the changes to spawn mechanics at HABs/FOBs and within this update, you should see some new changes come into effect.Īlongside these updated changes, we have a quality of life change to improve everyone’s overall experience with a new “Saveable Keybinds” function that allows you to save multiple keybind presets with all-new preset slots.
