
The Bone Bearer revives fallen allies, inflicts bleed damage, and can stun your heroes.
Once you are at Champion level, though, the Bone Bearer almost singlehandedly transforms the easiest dungeon into one of the most frustrating.
Bone Bearer - The Bone Bearer is an enemy that only spawns during Champion level runs through the Ruins, so you won't need to worry about this monster until a bit later into the game. While many of the monsters in the Ruins are not that dangerous, with few that deal stress damage or inflict other types of Damage Over Time effects, there are still monsters you should look out for. It's still worth taking some Bandages with you on every run, though, regardless of which dungeon you are tackling. Very few enemies will afflict your party with Bleed or Blight damage, and there are no curios that require either of these provisions. Bandages or Antivenom - Even less important are the Bandages and Antivenom. It isn't overly important to bring them with you. Medicinal Herbs - These have a small use in the Ruins - cleansing the Iron Maiden and Alchemy Table. Locked curios, like the Sarcophagus or Display Cabinet, can reward you with gold, heirlooms, and trinkets. Skeleton Keys - Also very valuable, as there are a few curious that can only be unlocked by using a Skeleton Key. Bring at least three Holy Water for a short run, stacking up more if you're heading in for a longer expedition. Loads of the curios, like the Confession Booth, Decorative Urn, and the Holy Fountain, can only be interacted with if you packed enough Holy Water. Holy Water - Holy Water is essential in the Ruins. They can be the make or break of getting out alive. Provisions are the items that you can take with you into a run. Here's what you need to know about the Ruins. Many of the enemies here deal primarily physical damage and can easily be dealt with by heroes that have an advantage against the Unholy, like the Crusader. It's also the easiest dungeon, designed to give players an introduction to the game's main mechanics. It's a grim place, ruled over by Necromancers and swarming with undead skeletons. Ruins is the very first dungeon you'll have access to in Darkest Dungeon. Here's a closer look at each of the four expeditions in the game. #Darkest dungeon wiki how to#
You need to be aware of the different difficultly levels between Apprentice, Veteran, and Champion, as well as how to deal with tricky expeditions that inflict your heroes with all kinds of DOT, like Blight, Bleed, and Stress. Finding the strategic balance between party compositions is what Darkest Dungeon is all about.ĭespite how important the party composition is for each dungeon, there are also a lot of other factors to take into consideration with each of the four expeditions. They can interact with each other but largely have very unique playstyles, with abilities that can have a massive impact depending on which dungeon you are trying to complete.Įach character has a set of active abilities used in combat and a set of camping abilities that can be used during downtime to provide buffs and boosts to your party. We've already gone into some detail about the best party builds for each expedition right here, but for the purposes of this guide, we'll just cover a few of the basics of what you need to know about parties in Darkest Dungeon.Įach party is comprised of four characters.